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Appendices E through I are PDF documents posted online at the book’s Companion Website (located at www.pearsonhighered.com/deitel).
1 Introduction to Computers, the Internet and the Web 1
1.1 Introduction 2 1.2 Computers: Hardware and Software 3 1.3 Computer Organization 4 1.4 Personal, Distributed and Client/Server Computing 5 1.5 The Internet and the World Wide Web 5 1.6 Machine Languages, Assembly Languages and High-Level Languages 6 1.7 History of C 7 1.8 C Standard Library 8 1.9 C++ 9 1.10 Java 9 1.11 Fortran, COBOL, Pascal and Ada 10 1.12 BASIC, Visual Basic, Visual C++, C# and .NET 10 1.13 Key Software Trend: Object Technology 11 1.14 Typical C Program Development Environment 12 1.15 Hardware Trends 14 1.16 Notes About C and This Book 15 1.17 Web Resources 16
2 Introduction to C Programming 23 2.1 Introduction 24 2.2 A Simple C Program: Printing a Line of Text 24 2.3 Another Simple C Program: Adding Two Integers 28 2.4 Memory Concepts 33 2.5 Arithmetic in C 34 2.6 Decision Making: Equality and Relational Operators 38
3 Structured Program Development in C 54 3.1 Introduction 55 3.2 Algorithms 55
3.3 Pseudocode 55 3.4 Control Structures 56 3.5 The if Selection Statement 58 3.6 The if…else Selection Statement 59 3.7 The while Repetition Statement 63 3.8 Formulating Algorithms Case Study 1: Counter-Controlled Repetition 64 3.9 Formulating Algorithms with Top-Down, Stepwise Refinement
Case Study 2: Sentinel-Controlled Repetition 66 3.10 Formulating Algorithms with Top-Down, Stepwise Refinement
Case Study 3: Nested Control Structures 73 3.11 Assignment Operators 77 3.12 Increment and Decrement Operators 78
4 C Program Control 97 4.1 Introduction 98 4.2 Repetition Essentials 98 4.3 Counter-Controlled Repetition 99 4.4 for Repetition Statement 100 4.5 for Statement: Notes and Observations 103 4.6 Examples Using the for Statement 103 4.7 switch Multiple-Selection Statement 107 4.8 do…while Repetition Statement 113 4.9 break and continue Statements 114 4.10 Logical Operators 116 4.11 Confusing Equality (==) and Assignment (=) Operators 119 4.12 Structured Programming Summary 121
5 C Functions 140 5.1 Introduction 141 5.2 Program Modules in C 141 5.3 Math Library Functions 142 5.4 Functions 144 5.5 Function Definitions 144 5.6 Function Prototypes 148 5.7 Function Call Stack and Activation Records 151 5.8 Headers 151 5.9 Calling Functions By Value and By Reference 152 5.10 Random Number Generation 153 5.11 Example: A Game of Chance 158 5.12 Storage Classes 161 5.13 Scope Rules 164 5.14 Recursion 167 5.15 Example Using Recursion: Fibonacci Series 170 5.16 Recursion vs. Iteration 174
6 C Arrays 195 6.1 Introduction 196 6.2 Arrays 196 6.3 Defining Arrays 198 6.4 Array Examples 198 6.5 Passing Arrays to Functions 212 6.6 Sorting Arrays 216 6.7 Case Study: Computing Mean, Median and Mode Using Arrays 218 6.8 Searching Arrays 223 6.9 Multiple-Subscripted Arrays 229
7 C Pointers 253 7.1 Introduction 254 7.2 Pointer Variable Definitions and Initialization 254 7.3 Pointer Operators 255 7.4 Passing Arguments to Functions by Reference 257 7.5 Using the const Qualifier with Pointers 261 7.6 Bubble Sort Using Call-by-Reference 267 7.7 sizeof Operator 270 7.8 Pointer Expressions and Pointer Arithmetic 273 7.9 Relationship between Pointers and Arrays 275 7.10 Arrays of Pointers 280 7.11 Case Study: Card Shuffling and Dealing Simulation 280 7.12 Pointers to Functions 285
8 C Characters and Strings 309 8.1 Introduction 310 8.2 Fundamentals of Strings and Characters 310 8.3 Character-Handling Library 312 8.4 String-Conversion Functions 317 8.5 Standard Input/Output Library Functions 322 8.6 String-Manipulation Functions of the String-Handling Library 326 8.7 Comparison Functions of the String-Handling Library 329 8.8 Search Functions of the String-Handling Library 331 8.9 Memory Functions of the String-Handling Library 337 8.10 Other Functions of the String-Handling Library 341
9 C Formatted Input/Output 356 9.1 Introduction 357 9.2 Streams 357 9.3 Formatting Output with printf 357 9.4 Printing Integers 358 9.5 Printing Floating-Point Numbers 359
9.6 Printing Strings and Characters 361 9.7 Other Conversion Specifiers 362 9.8 Printing with Field Widths and Precision 363 9.9 Using Flags in the printf Format Control String 366 9.10 Printing Literals and Escape Sequences 368 9.11 Reading Formatted Input with scanf 369
10 C Structures, Unions, Bit Manipulations and Enumerations 382
10.1 Introduction 383 10.2 Structure Definitions 383 10.3 Initializing Structures 386 10.4 Accessing Structure Members 386 10.5 Using Structures with Functions 388 10.6 typedef 388 10.7 Example: High-Performance Card Shuffling and Dealing Simulation 389 10.8 Unions 391 10.9 Bitwise Operators 394 10.10 Bit Fields 403 10.11 Enumeration Constants 406
11 C File Processing 417 11.1 Introduction 418 11.2 Data Hierarchy 418 11.3 Files and Streams 420 11.4 Creating a Sequential-Access File 421 11.5 Reading Data from a Sequential-Access File 426 11.6 Random-Access Files 430 11.7 Creating a Random-Access File 431 11.8 Writing Data Randomly to a Random-Access File 433 11.9 Reading Data from a Random-Access File 436 11.10 Case Study: Transaction-Processing Program 437
12 C Data Structures 454 12.1 Introduction 455 12.2 Self-Referential Structures 456 12.3 Dynamic Memory Allocation 456 12.4 Linked Lists 458 12.5 Stacks 466 12.6 Queues 472 12.7 Trees 478
13 C Preprocessor 495 13.1 Introduction 496
13.2 #include Preprocessor Directive 496 13.3 #define Preprocessor Directive: Symbolic Constants 496 13.4 #define Preprocessor Directive: Macros 497 13.5 Conditional Compilation 499 13.6 #error and #pragma Preprocessor Directives 500 13.7 # and ## Operators 500 13.8 Line Numbers 501 13.9 Predefined Symbolic Constants 501 13.10 Assertions 502
14 Other C Topics 507 14.1 Introduction 508 14.2 Redirecting I/O 508 14.3 Variable-Length Argument Lists 509 14.4 Using Command-Line Arguments 511 14.5 Notes on Compiling Multiple-Source-File Programs 512 14.6 Program Termination with exit and atexit 514 14.7 volatile Type Qualifier 515 14.8 Suffixes for Integer and Floating-Point Constants 516 14.9 More on Files 516 14.10 Signal Handling 518 14.11 Dynamic Memory Allocation: Functions calloc and realloc 520 14.12 Unconditional Branching with goto 521
15 C++ as a Better C; Introducing Object Technology 528
15.1 Introduction 529 15.2 C++ 529 15.3 A Simple Program: Adding Two Integers 530 15.4 C++ Standard Library 532 15.5 Header Files 533 15.6 Inline Functions 535 15.7 References and Reference Parameters 537 15.8 Empty Parameter Lists 542 15.9 Default Arguments 542 15.10 Unary Scope Resolution Operator 544 15.11 Function Overloading 545 15.12 Function Templates 548 15.13 Introduction to Object Technology and the UML 551 15.14 Wrap-Up 554
16 Introduction to Classes and Objects 560 16.1 Introduction 561 16.2 Classes, Objects, Member Functions and Data Members 561
16.3 Defining a Class with a Member Function 562 16.4 Defining a Member Function with a Parameter 566 16.5 Data Members, set Functions and get Functions 569 16.6 Initializing Objects with Constructors 576 16.7 Placing a Class in a Separate File for Reusability 579 16.8 Separating Interface from Implementation 583 16.9 Validating Data with set Functions 589 16.10 Wrap-Up 594
17 Classes: A Deeper Look, Part 1 601 17.1 Introduction 602 17.2 Time Class Case Study 603 17.3 Class Scope and Accessing Class Members 609 17.4 Separating Interface from Implementation 611 17.5 Access Functions and Utility Functions 612 17.6 Time Class Case Study: Constructors with Default Arguments 615 17.7 Destructors 620 17.8 When Constructors and Destructors are Called 621 17.9 Time Class Case Study: A Subtle Trap—Returning a Reference to a
private Data Member 624 17.10 Default Memberwise Assignment 627 17.11 Wrap-Up 629
18 Classes: A Deeper Look, Part 2 635 18.1 Introduction 636 18.2 const (Constant) Objects and const Member Functions 636 18.3 Composition: Objects as Members of Classes 645 18.4 friend Functions and friend Classes 651 18.5 Using the this Pointer 654 18.6 static Class Members 659 18.7 Data Abstraction and Information Hiding 664 18.8 Wrap-Up 666
19 Operator Overloading 672 19.1 Introduction 673 19.2 Fundamentals of Operator Overloading 674 19.3 Restrictions on Operator Overloading 675 19.4 Operator Functions as Class Members vs. Global Function 676 19.5 Overloading Stream Insertion and Stream Extraction Operators 678 19.6 Overloading Unary Operators 681 19.7 Overloading Binary Operators 682 19.8 Dynamic Memory Management 682 19.9 Case Study: Array Class 684 19.10 Converting between Types 696
19.11 Building a String Class 697 19.12 Overloading ++ and -- 698 19.13 Case Study: A Date Class 700 19.14 Standard Library Class string 704 19.15 explicit Constructors 708 19.16 Proxy Classes 711 19.17 Wrap-Up 715
20 Object-Oriented Programming: Inheritance 727 20.1 Introduction 728 20.2 Base Classes and Derived Classes 729 20.3 protected Members 732 20.4 Relationship between Base Classes and Derived Classes 732
20.4.1 Creating and Using a CommissionEmployee Class 733 20.4.2 Creating a BasePlusCommissionEmployee Class Without
Using Inheritance 738 20.4.3 Creating a CommissionEmployee–BasePlusCommissionEmployee
Inheritance Hierarchy 743 20.4.4 CommissionEmployee–BasePlusCommissionEmployee
Inheritance Hierarchy Using protected Data 748 20.4.5 CommissionEmployee–BasePlusCommissionEmployee
Inheritance Hierarchy Using private Data 755 20.5 Constructors and Destructors in Derived Classes 762 20.6 public, protected and private Inheritance 770 20.7 Software Engineering with Inheritance 771 20.8 Wrap-Up 772
21 Object-Oriented Programming: Polymorphism 778 21.1 Introduction 779 21.2 Polymorphism Examples 780 21.3 Relationships Among Objects in an Inheritance Hierarchy 781
21.3.1 Invoking Base-Class Functions from Derived-Class Objects 782 21.3.2 Aiming Derived-Class Pointers at Base-Class Objects 789 21.3.3 Derived-Class Member-Function Calls via Base-Class Pointers 790 21.3.4 Virtual Functions 792 21.3.5 Summary of the Allowed Assignments Between Base-Class
and Derived-Class Objects and Pointers 798 21.4 Type Fields and switch Statements 799 21.5 Abstract Classes and Pure virtual Functions 799 21.6 Case Study: Payroll System Using Polymorphism 801
21.6.1 Creating Abstract Base Class Employee 803 21.6.2 Creating Concrete Derived Class SalariedEmployee 806 21.6.3 Creating Concrete Derived Class HourlyEmployee 808 21.6.4 Creating Concrete Derived Class CommissionEmployee 811
21.6.5 Creating Indirect Concrete Derived Class BasePlusCommissionEmployee 813
21.6.6 Demonstrating Polymorphic Processing 814 21.7 (Optional) Polymorphism, Virtual Functions and Dynamic Binding
“Under the Hood” 818 21.8 Case Study: Payroll System Using Polymorphism and Runtime Type
Information with Downcasting, dynamic_cast, typeid and type_info 822 21.9 Virtual Destructors 826 21.10 Wrap-Up 826
22 Templates 832 22.1 Introduction 833 22.2 Function Templates 833 22.3 Overloading Function Templates 837 22.4 Class Templates 837 22.5 Nontype Parameters and Default Types for Class Templates 844 22.6 Notes on Templates and Inheritance 845 22.7 Notes on Templates and Friends 845 22.8 Notes on Templates and static Members 846 22.9 Wrap-Up 846
23 Stream Input/Output 851 23.1 Introduction 852 23.2 Streams 853
23.2.1 Classic Streams vs. Standard Streams 853 23.2.2 iostream Library Header Files 854 23.2.3 Stream Input/Output Classes and Objects 854
23.3 Stream Output 857 23.3.1 Output of char * Variables 857 23.3.2 Character Output Using Member Function put 857
23.4 Stream Input 858 23.4.1 get and getline Member Functions 858 23.4.2 istream Member Functions peek, putback and ignore 861 23.4.3 Type-Safe I/O 861
23.5 Unformatted I/O Using read, write and gcount 861 23.6 Introduction to Stream Manipulators 862
23.6.1 Integral Stream Base: dec, oct, hex and setbase 863 23.6.2 Floating-Point Precision (precision, setprecision) 864 23.6.3 Field Width (width, setw) 865 23.6.4 User-Defined Output Stream Manipulators 866
23.7 Stream Format States and Stream Manipulators 868 23.7.1 Trailing Zeros and Decimal Points (showpoint) 868 23.7.2 Justification (left, right and internal) 869 23.7.3 Padding (fill, setfill) 871 23.7.4 Integral Stream Base (dec, oct, hex, showbase) 872
23.7.5 Floating-Point Numbers; Scientific and Fixed Notation (scientific, fixed) 873
23.7.6 Uppercase/Lowercase Control (uppercase) 874 23.7.7 Specifying Boolean Format (boolalpha) 874 23.7.8 Setting and Resetting the Format State via Member
Function flags 875 23.8 Stream Error States 877 23.9 Tying an Output Stream to an Input Stream 879 23.10 Wrap-Up 879
24 Exception Handling 889 24.1 Introduction 890 24.2 Exception-Handling Overview 891 24.3 Example: Handling an Attempt to Divide by Zero 891 24.4 When to Use Exception Handling 897 24.5 Rethrowing an Exception 898 24.6 Exception Specifications 900 24.7 Processing Unexpected Exceptions 901 24.8 Stack Unwinding 901 24.9 Constructors, Destructors and Exception Handling 903 24.10 Exceptions and Inheritance 904 24.11 Processing new Failures 904 24.12 Class auto_ptr and Dynamic Memory Allocation 907 24.13 Standard Library Exception Hierarchy 909 24.14 Other Error-Handling Techniques 911 24.15 Wrap-Up 912
A Operator Precedence Charts 919
B ASCII Character Set 923
C Number Systems 924 C.1 Introduction 925 C.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers 928 C.3 Converting Octal and Hexadecimal Numbers to Binary Numbers 929 C.4 Converting from Binary, Octal or Hexadecimal to Decimal 929 C.5 Converting from Decimal to Binary, Octal or Hexadecimal 930 C.6 Negative Binary Numbers: Two’s Complement Notation 932
D Game Programming: Solving Sudoku 937 D.1 Introduction 937 D.2 Deitel Sudoku Resource Center 938 D.3 Solution Strategies 938
D.4 Programming Sudoku Puzzle Solvers 942 D.5 Generating New Sudoku Puzzles 943 D.6 Conclusion 945
Appendices on the Web 946 Appendices E through I are PDF documents posted online at the book’s Companion Website (located at www.pearsonhighered.com/deitel).
E Game Programming with the Allegro C Library I E.1 Introduction II E.2 Installing Allegro II E.3 A Simple Allegro Program III E.4 Simple Graphics: Importing Bitmaps and Blitting IV E.5 Animation with Double Buffering IX E.6 Importing and Playing Sounds XVI E.7 Keyboard Input XX E.8 Fonts and Displaying Text XXV E.9 Implementing the Game of Pong XXXI E.10 Timers in Allegro XXXVII E.11 The Grabber and Allegro Datafiles XLII E.12 Other Allegro Capabilities LI E.13 Allegro Resource Center LII
F Sorting: A Deeper Look LVIII F.1 Introduction LIX F.2 Big O Notation LIX F.3 Selection Sort LX F.4 Insertion Sort LXIV F.5 Merge Sort LXVII
G Introduction to C99 LXXVIII G.1 Introduction LXXIX G.2 Support for C99 LXXIX G.3 New C99 Headers LXXX G.4 // Comments LXXX G.5 Mixing Declarations and Executable Code LXXXI G.6 Declaring a Variable in a for Statement Header LXXXII G.7 Designated Initializers and Compound Literals LXXXIV G.8 Type bool LXXXVII G.9 Implicit int in Function Declarations LXXXVIII G.10 Complex Numbers LXXXIX G.11 Variable-Length Arrays XC
G.12 The snprintf Function: Helping Avoid Hacker Attacks XCIII G.13 Additions to the Preprocessor XCV G.14 Other C99 Features XCVI G.15 Web Resources XCIX
H Using the Visual Studio Debugger CIV H.1 Introduction CV H.2 Breakpoints and the Continue Command CV H.3 Locals and Watch Windows CIX H.4 Controlling Execution Using the Step Into, Step Over, Step Out
and Continue Commands CXII H.5 Autos Window CXIV H.6 Wrap-Up CXVI
I Using the GNU Debugger CXVIII I.1 Introduction CXIX I.2 Breakpoints and the run, stop, continue and print Commands CXIX I.3 print and set Commands CXXIV I.4 Controlling Execution Using the step, finish and next Commands CXXVI I.5 watch Command CXXVIII I.6 Wrap-Up CXXX
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Welcome to the C programming language—and to C++, too! This book presents leading- edge computing technologies for students, instructors and software development profes- sionals.
At the heart of the book is the Deitel signature “live-code approach.” Concepts are presented in the context of complete working programs, rather than in code snippets. Each code example is immediately followed by one or more sample executions. All the source code is available at www.deitel.com/books/chtp6/.
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New and Updated Features Here are the updates we’ve made for C How to Program, 6/e:
• “Making a Difference” Exercises Set. We encourage you to use computers and the Internet to research and solve problems that really matter. These new exercises are meant to increase awareness of important issues the world is facing. We hope you’ll approach them with your own values, politics and beliefs.
• Tested All Code on Windows and Linux. We’ve tested every program (the exam- ples and the exercises) using both Visual C++ 2008 and GNU GCC 4.3. The code examples and exercise code solutions were also tested using Visual Studio 2010 Beta.
• New Design. The book has a new interior design that graphically serves to orga- nize, clarify and highlight the information, and enhances the book’s pedagogy.
• Improved Terminology Sections. We’ve added page numbers for the defining oc- currences of all terms in the terminology lists for easy reference.
• Updated Coverage of C++ and Object-Oriented Programming. We updated Chapters 15–24 on object-oriented programming in C++ with material from our just published C++ How to Program, 7/e.
• Titled Programming Exercises. We’ve titled all the programming exercises. This helps instructors tune assignments for their classes.
• New Web Appendices. Chapters 15–17 from the previous edition are now search- able PDF Appendices E–G, available on the Companion Website (see the access card at the front of the book).
• New Debugger Appendices. We also added new debugging appendices for Visual C++® 2008 and GNU gdb.
• Order of Evaluation. We added cautions about order of evaluation issues.
• We replaced all uses of gets (from <stdio.h>) with fgets, because gets is now deprecated.
• Additional Exercises. We added more function pointer exercises. We also added the Fibonacci exercise project that improves the Fibonacci recursion example (tail recursion).
• Secure C Programming Resource Center. We’ve posted a new Secure C Program- ming Resource Center at www.deitel.com/SecureC/. We’ve also added notes about secure C programming to the introductions in Chapter 7, Pointers, and Chapter 8, Strings.
• Game Programming with Allegro. We updated the chapter on game program- ming with the Allegro C library. In particular, we added instructions on installing the Allegro libraries for use with Visual C++® 2008 and GNU GCC 4.3.
• Coverage of the C99 Standard. We updated and enhanced the detailed appendix on C99, which was reviewed by John Benito, Convener of ISO WG14—the Working Group responsible for the C Programming Language Standard. Each C99 concept is now keyed to the section where it can be taught earlier in the book. C99 is not incorporated throughout the book because Microsoft does not yet support it and a large percentage of C courses use Microsoft's Visual C++®
compiler. For additional information, check out the C99 Standard section in our C Resource center at www.deitel.com/C/. You'll find features of C99, articles from experts, the differences between Standard C and …