wk9 pre-presentation questions

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  1. In the video, Bogost doesn't like how we use the word "fun" carelessly. Why, and what's his suggestion for what the word should describe?
  2. What do you find the most significant or surprising thing from either of the fake news article?

Write down your answers and where from the readings you came up with those answers.


Here is reading!!!!!

  1. Bogost, Ian. (2013). Persuasive games. UX Week 2013 [video].

and

Bogost, Ian. (Aug 11, 2011). Gamification is bullshit. The Atlantic

  1. Silverman, Craig, & Alexander, Lawrence. (Nov 3, 2016). How teens in the Balkans are duping Trump supporters with fake news. BuzzFeed News.

and 

Meyer, Robinson. (Mar 8, 2018). The grim conclusions of the largest-ever study of fake ne ws. The Atlantic

  1. Starbird, Kate. (Mar 8, 2020). Reflecting on the Covid-19 Infodemic as a Crisis Intervention Researcher. Medium.
    and

Waddell, Kaveh. (Mar 11, 2020). Fight against coronavirus misinformation shows what big tech can do when it really tries. Consumer Reports

Further reading / watching:

Be wary of those texts from a friend of a friend’s aunt. The New York Times.

    • Posted: 4 days ago
    • Due: 
    • Budget: $5
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